Visual storyteller and worldbuilder with 12+ years crafting games, IPs, and narratives across studios, books, and personal universes.
Driven by clarity, depth, and purpose.
Both on the page and behind the scenes.
I was in charge of the core aspects of the artistic side of the project. Acting as a 3D Artist for the majority of my contribution, I took part in the ideation and realization of storytelling, characters, environments, props, weapons and game mechanics. I had the pleasure to lead a small team of under 10 artists.